2005 – present Big Fish Games
Director of Immersive Community Seattle, WA
n
In charge of a team producing online community in a persistent virtual world.
n
Chief
designer for community features and game
mechanics.
n
Direct
the creative and development teams.
2004 – 2005 Infinium Labs, Inc.
Group Program Manager Seattle, WA
n
Led the
Program Management and Creative teams.
n
Designed
game console hardware and software interface.
2002 – 2003 Freelance and Contract
UI Designer / PM at Microsoft, placed by Volt
Redmond, WA
n
Owned
feature and User Interaction design for several components of the Natural User
Interface software used in MS-Windows.
n
Gathered user requirements, wrote software
specifications.
n
Handled cross-team coordination of development.
2001 - 2002 Wildseed Ltd (software
company) Kirkland, WA
formerly
Chromium Communications
Senior Product Designer / Usability Specialist / PM
n
Gathered raw feature ideas from executive inventors and marketing
research for a new full-color cell phone handset aimed at teenagers.
n
Designed a unified navigational metaphor and complete UI
specification.
n
Designed and performed usability studies and tested users with
prototypes, physical models, and software simulators. Took the results of these
studies, iterated the prototypes, and settled on working designs.
n
Wrote the UI and Software Specifications for the product.
n
Drove communication between the art, development, exec, and test
teams.
2000 - 2001 Chromium (software
company) Kirkland, WA
I.S. Director
n
They promised me that if I built the I.S.
infrastructure from the ground up for this software startup, I could
transition into Product Design. And that's what happened (See Wildseed Ltd, above). Specified
and installed servers, networks, hardware, and software. Created and documented
all Run Book procedures.
n
Supported the developers, testers, executives, and sales teams in
all computer related issues.
n
Did whatever needed to be done. In a startup there is no room for
prima donnas. Did ad-hoc program management, performed facilities duties, and
worked on the web sites.
1997 - 2000 Seattle Weekly
(newspaper) Seattle, WA
I.S. Director
n
Did UI and database design work for the web site, and performed
HTML code reviews with developers
n
Managed I.S. and Web Development teams
n
Designed and coded various utilities in VB and created a shared
sales tool using Outlook and Exchange Server custom forms and scripting
n
Worked with national multi-newspaper team in planning and rollout
of corporate projects like Y2K compliance, WAN administration and upgrade, and
internal software development
n
Developed comprehensive computer training programs for internal
staff
1987 - 1997 Northland
(cable TV
company) Seattle, WA
Vice President (‘95-‘97)
Director of MIS (‘90-‘95)
Dev Lead / Sys Manager (‘88-‘90)
Developer (‘87-‘88)
n
Responsible for team-building, budgeting, and project planning
both at the Seattle corporate office and at the 40 field sites around the
country.
n
Responsible for the entire on-time delivery process of our
flagship software package, including usability testing and specification, UI
design, programming, QA, installation, training, and maintenance.
1981 - 1982 Fragments Magazine (Literary
Review) Seattle, WA
Editor
n
Supervised the selection and layout of all stories, poetry, and
artwork.
n
Worked with writers and artists to edit their work for
publication.